Quantcast
Channel: Campaign Setting – Mutants & Magic
Browsing all 20 articles
Browse latest View live

Giant Riding Birds of Minaria

Whether it’s psychedelic sleestaks, Giger-esque Hyperboreans, or lumpen-ones, I can never resist adding “weird” elements into my campaigns. The Age of Autarchs is a bit more “vanilla” than my previous...

View Article



Greater Serpent-Men (Draft)

(There was some discussion about Snake-Men on the ACKS Discord that linked to my old Serpent Men Custom Classes post. I’m dredging up a related post that I had in draft but didn’t publish. I never...

View Article

Firearms in Minaria

(I ran a kickoff session for my new campaign last week. One of the questions I put to the players was whether they wanted gunpowder and firearms in the game. They decided to go for it, and one of the …...

View Article

Orcs of Minaria

The Age of Autarchs game is going strong. I’m so busy with gaming that I haven’t posted to the blog at all. Here’s a quick-and-sloppy update about Orcs. This is the background for Ocs in Minaria: Orcs...

View Article

Simplified Ceremonies

(One of the henchmen in our campaign is an Ecclesiastic – a ceremonial caster devoted to the Light of Truth. So far I’ve been handwaving his ceremonial casting, but in the background I’ve been thinking...

View Article


The Life-Cycle of a Wizard

(Here’s an explanation about how Wizards work in my Age of Autarchs campaign. I’ve had this saved as a textfile in my folder of campaign notes and figured folks might be interested in it from a...

View Article

The Invisible School and You

(This is a follow-up to yesterday’s post, providing some rule hooks for the Invisible School.) The Invisible School refers both to the actual Invisible School on the shores of the Well of Lered as well...

View Article

Forbidden Magic & Corruption

(This post continues the theme from the past two days, providing information about the Invisible School and life as a Wizard in Minaria.) The Eaters of Wisdom: The Invisible School is secretly ruled by...

View Article


XP House Rules

Here’s a collection of XP-related house rules. I’ve actually been using these for most of my ACKS campaigns; it’s time I post them… Players Keep Experience: In my games it’s the players who accumulate...

View Article


Atomic ACKS – Pure-Strain Custom Classes

You know how sometimes you get an idea and can’t focus on anything else until you get it out of your system? I should be finishing up the new characters for my Black City campaign, but for some reason...

View Article

Image may be NSFW.
Clik here to view.

Mothership – Android House Rules

(I’ve recently got hooked on the Mothership RPG from Tuesday Night Games. For ease of reference, I’m posting my Android House Rules.) In my game, androids are products of “synthetic biology” as opposed...

View Article

Image may be NSFW.
Clik here to view.

Mothership – AI is a War Crime

My Mothership campaign uses the “AI is a Crapshoot” trope: Every single time that Artificial Intelligence (AI) has been developed, it has become evil and attempted to turn against its masters, kill all...

View Article

Image may be NSFW.
Clik here to view.

Mothership – LEO and the Graveyard

The setting for my Mothership campaign is based on Transhuman Space from SJ Games, with some tweaks to make it a more dystopian, care-worn future; dark and grimy. One big change is that in my setting,...

View Article


Image may be NSFW.
Clik here to view.

Thoughts on Barrowmaze (Part 2)

Last week I posted some of my thoughts on Barrowmaze, and it turns out that I still have a ton of notes jotted down about the game. Today I’ll write about some of the ways in which I customized...

View Article

Image may be NSFW.
Clik here to view.

Thoughts on Barrowmaze (Part 3)

This is my third (and final) post about Barrowmaze in my recent DolmenBarrow campaign. You should probably start by reading my first and second posts on this subject. Before I begin, I’d just like to...

View Article


Image may be NSFW.
Clik here to view.

The Pumpkin Lord of Lankshorn

I’ve decided to run a Halloween-themed one-shot entitled the Pumpkin Lord of Lankshorn. Set in the Dolmenwood, it will use my house-ruled Labyrinth Lord system and may feature the survivors from the...

View Article

Image may be NSFW.
Clik here to view.

Session Report – The Pumpkin Lord of Lankshorn

Here’s a write-up for my latest Halloween game, an altered version of the Pumpkin Lord adventure from Scribe of Orcus #1. This was actually the second time I ran this adventure – you can check out my...

View Article


Image may be NSFW.
Clik here to view.

Gnomes!

Tonight I was checking out the Dungeon Dozen, when I ran across this most excellent picture by Jason Sholtis: City gardens overrun by gnomes. Citizens advised to avoid eye-contact, report sightings to...

View Article

Image may be NSFW.
Clik here to view.

Knaves of Qud

KNAVE is a rules toolkit created by Ben Milton for running old school RPGs without classes. CAVES OF QUD is a science-fantasy roguelike CRPG set in a far, far future. KNAVES OF QUD is a homebrew RPG...

View Article

Image may be NSFW.
Clik here to view.

New Genotypes & Backgrounds

My blog was mentioned in Issue #11 of The Glatisant, and I’m suddenly seeing more traffic. Here’s some additional material for Knaves of Qud. As the Knaves of Qud campaign progressed, I added...

View Article
Browsing all 20 articles
Browse latest View live




Latest Images